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Whosawhree

Name: Whosawhree "Rosy" Palo-palo-de-payo
Species, Ethnicity: Dracion, Palo-palo
Sex, Gender: Female, "Shy"
Age: 26

Eye Color: Amber
Plumage: Mottled pink, tans
Skin Color: Light pink with bands of pale tan
Height: 3'3" / 99cm
Weight: 50lbs / 22.7kg

Origin: Gertalia-born, spent 10 years on Terra
Character story:

Stats:

Cunning3Health 3x wounds to K.O.
Luck1 2*(3+1) = 8 hp
Athletics2 Stamina
Skill3 2*(2+3) = 10 en
Empathy4 Spirit/Stress Limit
Will3 2*(4+3) = 14 st

Languages: Palo-Palowa (Native), English (Fluent), Martian (Partial, <6), Mamouninga (Partial, <4)


Traits:

  • Small, Slow Metabolism (Carnivore), Cold-blooded, Bite, Flame Spit
  • Special Senses: Warmth-sense; Dracion can sense heat in the general range of living creatures (5~50°C), though this isn't a very fine-tuned sense. Scent; Dracion have a sensitive sense of taste and smell which is normally used to track prey over long distances, and is about 10 times as effective as a Lielum's nose.
  • Dryland Adaptation: Palo-palo dracion are desert dwellers, and are more acclimated to heat and cold, increasing their comfort zone by 1 stage. In addition, Palo-palo dracion gain +1 armor from their tough skin.
  • Biomancy: Rosy is a trained Biomancer, and has the magic skills of one. She may use this art as an Excuse in medical checks, and in brawling contests to perform a dirty trick. She may also add her full skill bonus in biomancy to resist diseases and poisons.

Stress:
I do know what I'm doing! (stress): Rosy readily bristles at those that imply she's unqualified at the things she has trained her whole life for, especially by people who haven't the first clue about what that is. Surprise about her chosen profession she understands, but insisting she can't be a doctor (either because she's female or because she's a lizard) can really agitate her. Rosy takes 1d4-1 points of stress if this stressor is instigated, though she only suffers this effect once per scene.
I'm not a lizard! I'm a Dracion! (stress): Rosy does not tolerate racism, especially that which calls one form of creature another. Casual remarks or jokes can annoy her (dealing 1d4-3, minimum 0), but can be tolerable. However, done in anger or to hurt will really get to her; she takes 1d4-2 (minimum 0) stress if it's directed at another within earshot, or 1d6-2 (minimum 0) if it's directed at her or someone she cares for. She takes an additional 1 point of stress if she took stress and doesn't respond to the instigator in some manner. Rosy can only suffer this stressor once per scene, though each tier counts separately.
Explosion: (Arson) - Whosawhree lets her anger be known in a fiery display, belching out a gout of flame with barely controlled rage. She usually does not intend for anything to catch fire, though often enough, something does. Whosawhree uses her flames as soon as they are available, and loses 1d6 points of stress each time it's used until her stress is back to 0, or she sets something on fire that requires her to completely forget her rage (halving her remaining stress and ending her explosion).
Relief: (Meditation) - Interestingly enough, Rosy enjoys meditating; clearing her mind and letting her thoughts flow around her and centering herself in her place in the world that she believes in. She prefers quiet when doing so, though may listen to a radio station without any voice announcements. When spending a scene meditating with no or few interruptions, she removes 1d4 points of stress.


Skills: unspent XP: 0

Skill NameStatRanks (XP)BonusDescription/Notes
Athletics[A]1 (1xp)+3General physical ability.
Awareness[C]1 (1xp)+4The ability to perceive one's surroundings and glean information from them.
Influence[E]1 (1xp)+5General interpersonal relations, with a bent to changing the minds of others.
Linguistics[E]1 (1xp)+5Knowledge of language and ability to get the point across with minimal misunderstanding.
Magic Skill[W]2 (3xp)+4/1sBasic study and preparation of magical skills and theory. Can be used for a variety of things, but it's far more difficult.
(spec) Biomancy[+]2 (3xp)+*1Magic related to the body. Biomancy is only as effective as knowledge of the target's anatomy allows.
Medical (Human)[C]1 (1xp)+4Basic medical knowledge about the various sophont races. Enough for first aid, but not serious medical practice.
(spec) Dragonoid[+]2 (3xp)+*1Specific medical knowledge related to: Chirlishk, Dracion, and Neschirishk.
(spec) Mustelid[+]1 (1xp)+5Specific medical knowledge related to: Pettlishk and Sikrafin.
(spec) Ungulate[+]1 (1xp)+5Specific medical knowledge related to: Bofin and Usajin.
Ranged Fire[S]2 (3xp)+4/1sSkill with hitting targets at range.
Survival[C]1 (1xp)+4Hunting, tracking, and other things related to surviving in the wild.

Special Abilities:

Bite: racial

As a Dracion, Whosawhree possesses a rather strong bite and many sharp teeth. Due to her size, however, this bite is still considered a light weapon, and grants +2 to damage if she makes a successful combat check involving it.

Flame Spit: racial

As a Dracion, Whosawhree is capable of spitting a mix of chemicals from separate glands within her mouth that combine to create a weak napalm that nevertheless is capable of seriously injuring, or even killing, another creature. Using this spit involves ranged fire, and consumes 1 stamina, plus 1 stamina for every attack die involved. This spit has a short range (up to 30 feet), deals +*2 damage, and sets the target on fire. The burning creature must make a defense roll against the flame and have some way of removing the sticky liquid; the flame uses the original attack allotment each round applying the bonus damage to this roll, losing 1 die from the pool each time it's rolled after the first.

Knit Flesh: rank 1

A basic biomancy "spell" involving moving the target's flesh in ways to patch them up so that normal healing can take over and continue quicker. The user declares how much they are attempting to heal for, and roll a specialized medical check with her biomancy bonus; the target for this attempt is equal to 5+the damage she is attempting to heal, and this target increases by +2 for each time she has healed that creature (unsuccessful attempts do not count). In addition, the target must roll an unopposed Luck check vs 7, increasing this target by +2 for each time it has been healed. If successful, the target may heal additional health up to the amount he beat the target by if the biomancer succeeds her attempt. Failure on the luck roll increases the biomancer's target by +2 for future attempts to heal the creature in addition to the normal increase. Whenever a subject eats a large, nutritious meal or takes a long rest, remove one instance of this increase for both the biomancer's target, and the subject's target.


Gear and Equipment
Whatever equipment and supplies your character may have. An easy way to organize this list is by container, and if an item is regularly on-person or not.

  • 50$$ worth of cash; plus a bank note for 200$$ to purchase medical equipment for a clinic, registered to her guild license.
  • Guild registered medical license, class C. Number C-1D80-773-90AE, date GFC 11.4.5.2003
  • Gertalia passport, U.S. documentation, U.S. documentation to immigrate to Mars.
  • Medical books on anatomy and medicine. Lielum, Dracion, Usajin, Sinfin, Sikrafin, Srabinfin, and Pettlishk.
  • Journal and writing kit. Leica IIIf camera with about 100 pictures worth of film.
  • First aid kit including a variety of antiseptics, bandages, scissors, gauze, medical tape, etc. Also includes 5 days worth of EnzyPi for each race of Sol.
  • 2 cans of Dracion Biomass Spray, 1 can of Lielum Biomass Spray, and 1 can of Usajinn Biomass Spray. All are full and have 4 uses (healing 1d6 HP each use).
  • Canned fish from Gertalia (2 days rations), Canned meat from Gertalia (3 days rations); 50 days EnzyPi for Dracion
  • 3 sets of clothing; 1 traditional Dracion casual, 2 human fashioned Dracion casual. 1 set of medical scrubs and a lab coat.
  • Mana-powered Warming Blanket - Powered by her ambient magical field, this blanket can keep Rosy at proper temperature even if the surroundings are as cold as -10°C, though she can't move too well.

Other Notes

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Page last modified on September 01, 2015, at 01:44 PM