True Name: WH-322 R(alpha)
LN Humonculus
Sorcerer (Sage Bloodline) 9th
| Ability Score | Modifier | | Hit Points: | 72 | | Base Attack Bonus: | +4 |
| Strength | 8 | -1 | | Scratch HP: | 18 | | CMB | +3 | CMD | 15 |
| Dexterity | 16 | +3 | | Fortitude Save | +6 | | Armor Class: | 23 |
| Constitution | 12 | +1 | | Reflex Save | +8 | | Touch | 17 | Flatfooted | 20 |
| Intelligence | 18 | +4 | | Will Save | +12 | | +6 armor, +4 deflection, +3 dex |
| Wisdom | 14 | +2 | | Initiative: | +3 | | |
| Charisma | 12 | +1 | | Perception: | +11 | | |
Racial Abilities (Humonculus) Humanoid (Human)
- Awakened: +2 Dexterity, +2 Intelligence
Defenses
Conditional: +4 to all saves vs effects from Saber; +4 shield AC when within 15 ft of Saber
Immunities: Aging
Attacks: Power attack penalty -2 (+4 damage, +6 if two-handed), Deadly Aim attack penalty -2 (+4 damage)
- +2 8mm Handgun +8 ranged (2d4+4 ballistic 19-20/x3; 75ft RI, magazine 14)
- Rapidfire Handgun +6/+6 ranged (2d4+4 ballistic 19-20/x3; 75ft RI, magazine 14)
- Arcane Bolt +6 ranged touch (1d4+4 force; 30ft range) [7/day]
- Gandr +6 ranged touch (3d6+3 force plus daze DC14 20/x2; 50ft range)
- Gandr (Sacrifice) +6 ranged touch (5d6+5 force plus stun DC14 20/x2; 50ft range)
- Magic Missile [3 missiles, auto-hit] (1d4+1 force)
- Scorching Ray +6 ranged touch
Special Abilities
- Command Spells: Wahezzera possesses 3 (three) remaining command spells that she may use in regards to Saber.
- Guts (Once): When reduced to 0 HP or less, instead is reduced to 1 HP.
- Bloodline Arcana: Uses INT in place of CHA for sorcerer abilities. +2 to spellcraft.
- Metamagic Adept (2/day): May apply metamagic without increasing casting time.
Skills: Influence +13, Perception +11, Spellcraft +21, Survival +11, Use Magic Device +14
Feats: Blissful Spell, Cunning, Iron Will, Reach Spell, Skill Focus (Spellcraft), Toughness
Spellcasting
Intelligence based, spontaneous caster.
Concentration bonus: +13
| lvl | base | bonus | Per Day | Save DC | Known |
| 0th | – | -- | U | 14 | Arcane Mark, Daze, Detect Magic, Jolt, Light, Mage Hand, Message, Prestidigitation, Spark |
| 1st | 6 | +1 | 7 | 15 | Cure Light Wounds, Damp Powder, Endure Elements, Identify, Mage Armor, Magic Missile |
| 2nd | 6 | +1 | 7 | 16 | Bullet Shield, Cure Moderate Wounds, Gandr, Invisibility, Protection from Missiles, Scorching Ray |
| 3rd | 6 | +1 | 7 | 17 | Cure Serious Wounds, Dispel Magic, Flash Fire, Haste, Remove Curse |
| 4th | 4 | +1 | 5 | 18 | Arcane Eye, Bestow Curse, Cure Critical Wounds, Controlled Fireball, Dimension Door |
Equipment
Mystic Code: Business White – A stylish white suit, the circuits are specially made for Wahezzera. It grants a +6 bonus to armor class (including a +2 enhancement bonus), a +2 resistance bonus to all saving throws, and damage reduction 5/magic (up to 50 points of damage per day).
- Business White has the following code casts.
- Dazzling Stars – Five stars decorate the lapel of this mystic code. As a free action, one of these stars may be spent to retroactively increase the critical range of an attack by +1. Alternatively, a star may be spent to treat a failed critical confirmation as a success.
- Buster Move – Once per day, after making a successful attack, that attack may be treated as if power attack or deadly aim were used if it would still hit with the penalty applied.
- Cool Biz – Wahezzera or Saber may choose to gain Fast Healing 5 for up to 12 rounds total, divided between them in any amount.