|
PmWiki
pmwiki.org
edit SideBar
|
Netherblade
I am the overlord, and all will tremble before my might. Weapons associated with the Netherblade school are axes, maces, and all heavy weapons. Netherblade's ability score is constitution, and its skill is athletics.
1st
- Burning Hate – Stance – Your melee attacks deal +1d6 damage, but foes have advantage to strike you in melee.
- Come and Get Me – Boost – Foe within 30 feet that can see or hear you must make an intelligence save. On a failure, they must spend their next turn trying to reach you and attack you in melee.
- Fiery Impact – Strike – Spell attack launches a ball of flame up to 60 feet that deals fire damage equal to 2d6 + strength. Creatures within 10 feet of target must make a dexterity save or take 1d8 points of fire damage. May be augmented with inspiration; Fire damage increases by +2d6 and the splash damage by +1d8 per point of inspiration spent.
- To Victory! – Whenever you fell a foe, allies within 30 feet gain temporary hit points equal to the number of hit dice that foe had. These temporary hit points stack, up twice your level (if you would grant more temporary hit points than this limit in total, it overlaps instead).
2nd
- Blood Sacrifice – Boost – You may take hit point burn in place of spending inspiration, at a rate of 3 HP per point of inspiration.
- Hurricane Slash – Strike – You may attack a single foe twice with the same attack action. If at least one attack is successful, the foe must make a strength save or be knocked prone. If both are successful, the target takes disadvantage to its strength save against this technique.
- Impact Crusher – Strike – You may only make this strike after moving at least 20 feet in a straight line at your target. You gain advantage on your attack, ignore any resistance or immunity to damage and deal +2d8 points of damage to your target. You may spend inspiration on this technique, increasing the bonus damage of this technique by +1d8 per point of inspiration spent.
3rd
- Blade of Destruction – Strike – You may make a single attack roll and apply it against all foes in a 15 foot cone, dealing +2d6 damage with your attack. You may spend inspiration on this technique, increasing the cone length by 5 feet and the damage by +1d6 per point of inspiration spent.
- Larger than Life – Stance – You gain the benefits of both powerful build and the enlarge option of enlarge/reduce, except your actual size does not change.
- Overdrive Crash – Strike – You may only make this strike after moving at least 20 feet in a straight line. At the end of your movement, you create a line with a length equal to the distance you moved; this line must be in the same direction you moved. Creatures within this line take 3d8 points of bludgeoning damage, and creatures adjacent to the line take 1d8 points of bludgeoning damage, both sets are also knocked prone. A successful constitution save halves the damage taken, and negates the prone condition. You may spend inspiration on this technique, increasing the damage dealt by +2d8 in the primary line and +1d8 to adjacent.
- Vassal's Aid – Boost – You move an ally's initiative to directly after your own, potentially allowing a second action in the same round.
4th
- Nightsever – Strike – You may make up to four attacks against a single foe with the same attack action. Against each attack, the target must make a constitution save or take 1d8 points of force damage. You may spend inspiration on this technique, imposing disadvantage to the constitution saves by spending 2 points of inspiration.
- Overlord's Wrath – Strike – Creates a 10 foot burst of flame within 30 feet. Creatures within the burst take 4d8 points of fire damage and are thrown to the edge of the burst, landing prone. A successful constitution save halves the damage and prevents the movement. You may spend inspiration on this technique, increasing the fire damage by +2d8 per point of inspiration spent.
5th
- Lifedrinker – Stance – You take 2 points of HP burn each round. All of your attacks deal +2d6 points of damage, and you gain temporary hit points equal to half this bonus damage on a successful attack.
- Moon Cutter – Strike – You make a spell attack against one foe within 300 feet. If successful, you deal 5d8 points of slashing damage, adding your strength modifier, to the target. You also deal damage in a line from the target, to both sides and perpendicular to a line between you and the target. Creatures within this line take the same damage as the original target, but are allowed a dexterity save for half damage. You may spend inspiration in this technique, increasing the slashing damage by +2 per point of inspiration spent.
6th
- Netherblade – Boost – You grant one of your weapons the vorpal quality, regardless if it could actually have that quality or not, and you treat any roll of 1 on its weapon damage as a 2. This benefit lasts until the end of your next turn.
|