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Elisa

Character Name: Elisa Tanneur
Rank: Puella Magus
Sex, Gender: Female
Age: 18
Biometrics:

Eye Color: Blue
Hair Color: Blonde
Skin Color: Mildly tanned
Build: Fit with just the right bit of fluff
Height: 5'8"
Weight: 123lbs

Origin/Ethnicity: Country girl from a military family; King Louis, Liberion Confederacy
Character Description:


Array: Character Descriptors: Patient fighter, boyish personality

Cunning22*(C+L) = 6 Health
Luck14x wounds to K.O.
Athletics32*(A+S) = 12 Stamina
Skill3 
Empathy22*(E+W) = 14 Spirit
Will5 

Traits:

  • Military Brat: Raised in a military family, Elisa knows well the ins and out of the social structure of the magical armed forces. She gains a bonus advantage die in both lore and derived proficiencies related to military protocol.
  • Resolve: Due to her high willpower, Elisa can take a bit more punishment than most. She may take an additional wound before falling, and gains a +1 bonus to Resistance.

Stress:
Stress Explosion: (Yelling!) Elisa gets loud when stressed, generally being terrifying to those around her and without regard for protocol or etiquette. She gets over it quickly, and returns to normal after a scene, but what she says remains...

(Ah dun know no nuthin' about that prissy stuff!) Formality and luxury creep Elisa out, far too used to the simple life and working rough and dirty. She cannot relax easily in these places, and takes an extra +1 stress from sources while at these events or places.

Relief (Peace and Quiet) Time alone in her head, without music nor noise, is the best for Elisa, even better if she can see the stars. She restores 1d6+1 points of spirit if she may spend a scene relaxing so, though even if interrupted a bit, she restores 1d3 spirit.


Proficiencies:
XP total: 30xp; (Unspent XP: 16)

Base ProficiencyRanks (Xp)TotalDescription
Combat, Melee1 (2xp)+1The base modifier for melee weapon attacks. Specialization in particular weapons is recommended.
Combat, Aimed Fire2 (5xp)+2This modifies your attacks with ranged weapons when attempting aimed fire actions.
Combat, Volley Fire0 (0xp)+0This modifies your attacks with ranged weapons when attempting volley fire abilities.
Lore1 (2xp)+1General learnedness in various topics. Without specialization, this is mostly trivia with the occasional useful nugget.
Resistance0 (0xp)+1(Resolve bonus); The ability to shrug off effects of any sort, mental, physical, and/or spiritual.
Synchronization0 (0xp)+0Your ability to synchronize with Gears, can be further specialized to specific terrain types, followed by models.
Timing2 (5xp)+7The ability to act quickly, both with proper thought and body.
Witchery0 (0xp)+0Your base skill with magic, determining which powers you may learn, as well as the strength of your abilities.
Proficiency (stat)Ranks (XP)TotalDescription
Aerobatics1 (2xp)+0/0sPlaceholder.
entry (x)0 (0xp)+0/0sPlaceholder.
entry (x)0 (0xp)+0/0sPlaceholder.
entry (x)0 (0xp)+0/0sPlaceholder.
entry (x)0 (0xp)+0/0sPlaceholder.

Other: Gear Quirks, Magical Abilities, and Techniques:

Augmentation: None
Specializations: Air Specialization (Tier 1), Sea Specialization (Tier 1)

http://emlia.org/dwiki/pub/web/Witchgear.Abilities.html Land Specialist, Sea Specialist


Personalized Equipment
Bleu – Custom Kingfisher

  • Lightened to fit easier on herself without sacrificing any armor, Bleu has a speed bonus +1 higher than normal Kingfishers. It is also painted a very pretty blue, with a nice fish design upon it.

Other Notes

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Page last modified on September 12, 2016, at 03:45 AM